Info:

Hit the Notes to get the Highest Score possible, while your Player slays all the Monsters in your way. If you miss 4 Notes the Adventurer looses a Heart. Be aware of your accuracy or he might succumb to your own inaccuracy

Highscore System and Song Select:

The Scores Button in the Menu brings you to a Page where you can see all the songs and your current High score as well as a Drop down Song Select. Which will change the song that is playing. Songs with more possible points --> higher difficulty.

Source Code:

For all who want to see my  atrocious Game Jam Code:  GitHub

About:

This was made for my Fifth Game Jam Participation in the Miz Jam. As an Engine I used Unity. All the Art is from the Artkit provided by the Game Jam (linked below).  The music is made by Evan King (linked below).  The only restriction for this Game Jam was using the Art Kit provided.

Credit:

All Soundtracks were made by Evan King: 
https://evankingmusic.com
https://www.youtube.com/user/EvanKingAudio

Artkit from Kenney:
https://kenney.nl/assets/bit-pack

Controls:

🅾️ : O / Space
⬇️ : S / Down Arrow
➡️ : D / Right Arrow
⬅️ : A / Left Arrow
⬆️ : W / Up Arrow

Mouse 🖱️  /  Keyboard ⌨️

StatusReleased
PlatformsHTML5, Windows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorMathewHD
GenreRhythm, Adventure
Made withUnity
Tags16-bit, 2D, Casual, Male protagonist, Pixel Art, Short, Singleplayer, Unity

Download

Download
RhythmRunner.zip 84 MB

Comments

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This is a fun game! I think the controls work neatly and you are given good time to input each direction. The difficulty progression is scaled very well and the visuals work effectively!

Thanks a lot :D

It's a pretty cool game, I think there should be a penalty for pressing the wrong button though. You can just press all 5 buttons at the same time and beat all the levels perfectly fine.

Yeah I've thought about implementing it, but how the whole code/game is structured now sadly didn't work anymore especially in the time limit. Nevertheless thanks a lot for your feedback.

really cool, how you managed to make a whole rhythm game in just a game jam! my problem was how it getting the notes right lacked some kind of satisfying feedback, like a screen shake or small sound cue. i really appreciate the polish and how you added different sprites coming towards you with the beat and how the interface has the kenney assets all around it. nice work!

Thanks a lot for your nice feedback and implementing screen shake and some particles would have definitely been a good idea.

I liked the idea of this one. My Big problem is that my inputs felt very disconnected from the actions on screen.

Thanks a lot of the feedback. I'll see that I can somehow tweak it to feel more connected. :D

Really fun little game! Was hoping someone would make a rhythm game.

Its a shame the inputs aren't super well synced, but I suppose that's not something particularly viable with the time limit of a game jam.

Other than that my only real suggestion is to move the song select to the main menu or mention it in the description - because it took me a few minutes to figure out how to change songs.

Thanks for your feedback and I'll definitely add it in the description.